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Old Nov 15, 2008, 04:20 PM // 16:20   #61
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Originally Posted by byteme! View Post
And there lies a problem. I see a conflict of interest in there somewhere but can't quite grasp it.

You claim the win rate was about 50/50 before.
Others have claimed Luxons always lost before.
Meanwhile over on the Kurzick camp you've got QQ'ers saying they never won before either.

So now exactly who is right????? Whether it is balanced now or before is interpreted differently by different people based on their experiences. Alot of this is based on the luck of the draw as well. Some people have all the luck in the world. They get good teams with no leechers and always win. And then you have the no so lucky types who always find a way to lose. The end result is a jaded perception of unfair gameplay based on a percieved design flaw. As far as I am concerned there is no win/win situation here unless Anet mirrored the map so each side had the same map design and same npc's or something of that nature.
There in lies the problem. We don't know. Selective memory and all. We will remember those boneheaded teams that lost a match for us more then we will those ones where we dominated.

I assume, however, that a.net, since they supposedly can moniter every game of FA that has happened EVER, that they know the true ratio of wins to losses.
As such, I'm guessing the reduced time limit wasn't just chosen by a.net randomly, but was actually based on some numbers, and that the luxons did win more often (otherwise it would make no sense to do this, and believe it or not, a.net is not just 'out to get you').


Edit: Guru is also a bad place for figuring this stuff out. We are all, generally speaking, better players then the average GW population. A frequent Guru poster who knows what he is doing who joins a FA team automatically raises their teams chance of winning. It may seem like faction x always wins when you are playing for them, but that is because you are a good player and contribute a lot to the team's success.

Last edited by HawkofStorms; Nov 15, 2008 at 04:26 PM // 16:26..
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Old Nov 15, 2008, 04:35 PM // 16:35   #62
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I've played Aspenwood a lot ever since it was launched and my win/loss ratio is really about 50/50 (played on both sides). Now, with the added faction gain and shorter timer the fact is just that there are more good Kz players around, making it harder for Luxon teams to win. Before, even a bad luxon team could easily win if there were no healers on Kz side or generally just an equally bad Kz team.

I still haven't managed to get a winning team after the update, and I like to think myself as a decent player. But it's really hard with 5-6 healers on Kz side and a Luxon team who likes to run around outside the fort and 1vs1.
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Old Nov 15, 2008, 04:43 PM // 16:43   #63
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JQ is just as gimmicky as FA, the difference both sides have the same gimmicks to use. If you want faction spend the weekend vanquishing, getting 25-30k bonus per area.
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Old Nov 15, 2008, 09:38 PM // 21:38   #64
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I played FA as a Monk for the Luxons frequently for a while. Although I didn't win ALL the time, I'd estimate my percent to be about 80% win to 20% loss. When we lost, it was because of 2 things usually. 1) Afkers on my side combined with poor players who were not afk. 2) Good Kurzick teams with teamwork and healing.

I managed to win with people afk, even when the Kurzicks had good players who worked well together. I admit, the Turtles were better than the Juggernauts for that mission, even with the poor AI on them.

Haven't played FA since the update, and am in no rush to do so. Although I played Luxon side, and will continue to do so, I don't see the change to be a problem. It may be too harsh, but a change should have been made. Just seemed to easy for Luxon's to win to me.
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Old Nov 15, 2008, 09:57 PM // 21:57   #65
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Welcome to Monastery Aspenwood. Enjoy your stay.

I know it's imbalanced, but my guild is Kurzick and I'm liking this. :>
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Old Nov 15, 2008, 10:02 PM // 22:02   #66
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For everyone complaining about bonders, try something like this...

[panic][ether phantom][drain delusions][wastrel's worry] with [nature's renewal][primal echoes]

This makes bonder monks cry. If you're maintaing even 2 enchantments, the monk will have -3 energy degen from [[panic] and [[ether phantom], in addition to -4 energy degen from the maintained enchantments under [[nature's renewal] (this results in a net degen of -3). Their [[blessed signet] is worthless, because unless they're maintaining 4 or more enchantments the monk will have a net loss of energy due to [[primal echoes]

Last edited by Ariena Najea; Nov 15, 2008 at 10:08 PM // 22:08..
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Old Nov 15, 2008, 11:04 PM // 23:04   #67
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I completely agree that it is imbalanced in my opinion. I tried to do the luxon side 5 times, to win only once to kurz. i have ltos of pvp exp. and each time we lost it was due to not enough time.

N/any Bombers = Turtle Death Dark Aura + Contagion spike on the turtle instantly kills all the warriors and brings the turtle to below half health...
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Old Nov 15, 2008, 11:05 PM // 23:05   #68
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Quote:
Originally Posted by upier View Post
They are better if they happen to work.
Get someone to stand inside the outer Fort (above the passage between the inner and outer gate) and have that guy get the attention of the turtle. Then just heal that guy. The turtle will try to bombard the guy, the warriors won't move.
SUCCESS!
lol I've done that quite a bit lately with my necro as I can use spinal shivers and keep the turtle at bay the whole time. Actually for the Orange side you can go up to the middle ramparts also and keep that turtle from ever moving on unless someone on the luxon side comes over there to pound you. But, yeah having a monk to help heal me makes a big difference. But, even so keeping one turtle at bay while the other one still plows through doesn't win the battle for you.
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Old Nov 16, 2008, 12:00 AM // 00:00   #69
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Quote:
Originally Posted by Ariena Najea View Post
For everyone complaining about bonders, try something like this...

[panic][ether phantom][drain delusions][wastrel's worry] with [nature's renewal][primal echoes]

This makes bonder monks cry. If you're maintaing even 2 enchantments, the monk will have -3 energy degen from [[panic] and [[ether phantom], in addition to -4 energy degen from the maintained enchantments under [[nature's renewal] (this results in a net degen of -3). Their [[blessed signet] is worthless, because unless they're maintaining 4 or more enchantments the monk will have a net loss of energy due to [[primal echoes]
The NR spirit also makes your teammates cry. When mesmers and necs try and cast hexes they can easily be interrupted and so become useless. Monks who cast prots on your teammates and npcs will be just as effected as the monks on the other team. You are better off bringing enchantment stripping.
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Old Nov 16, 2008, 12:04 AM // 00:04   #70
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Well, so far I can say that every time I have won with luxons it has been either because kurzicks had no defence/healing at all and we just zerged through their base, or the kurzicks have been really, really dumb. Unsurprisingly that means I am starting to win about 2/3rds of matches again. Maybe too many people heard it was easy for kurzicks and all the noobs are swarming through there, because so far as luxons we just concentrated on one gate and half the kurzicks would still be outside while were pounding on gunther. The imbalance of the map is being compensated by an imbalance in coordination apparently. On the other hand I have yet to lose as a kurzick.

IMO, make the timer go back to what it was before, but greatly increase the time gained from amber deliveries. Make it something like quadrupled or more (face it, it was nigh useless before unless all the luxons were AFK). That will allow the better kurzick teams to greatly speed their end of the game up without promoting teams with 90% monks. Fix turtle AI somehow too, don't let them fire at obstructed targets and make them move up if the NPC's are dead.
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Old Nov 16, 2008, 12:47 AM // 00:47   #71
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I've been playing FA for quite some time as well in the past 1.5 years or whatever, both sides. In my experiences the Luxons always had it quite easy if they could gain enough momentum from the inner gates and not charge in blindly one at a time. Recently, the kurzick side has been winning the majority of matches. The Luxons can win if they play well, and bring more enchantment removal and disruption. As a Necromancer, I brought both Pain of Disenchantment and Rend.

I found the me/e water snare mesmer to be a wonderful boon on kurzick side as a matter of fact. Snares are oh so underrated there.
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Old Nov 16, 2008, 12:57 AM // 00:57   #72
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Originally Posted by Lykan View Post
What are you talking about? They changed the rewards and nothing else, the only difference is that people who know what they are doing are now playing. Stop sucking and you'll win.
QFT

seriously if u care about balance in pve mission, u might as well go qq about pve only skills.
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Old Nov 16, 2008, 01:19 AM // 01:19   #73
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Originally Posted by maraxusofk View Post
QFT

seriously if u care about balance in pve mission, u might as well go qq about pve only skills.
Except, Fort Aspenwood isn't PvE.
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Old Nov 16, 2008, 01:27 AM // 01:27   #74
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Except, Fort Aspenwood isn't PvE.
Except, yes it IS PvE. It's competitive PvE. Your goal is to kill NPCs, not other people. Despite what you might think, you aren't playing PvP in FA.
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Old Nov 16, 2008, 01:36 AM // 01:36   #75
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Originally Posted by fenix View Post
Except, yes it IS PvE. It's competitive PvE. Your goal is to kill NPCs, not other people. Despite what you might think, you aren't playing PvP in FA.

guild lord isnt an npc?
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Old Nov 16, 2008, 01:37 AM // 01:37   #76
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It all depends on the people your playing with and the people your playing against. If everyone knows what their doing then it should go well.
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Old Nov 16, 2008, 01:55 AM // 01:55   #77
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lol FA isn't PVP hahahah see this proves noobs do exist.
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Old Nov 16, 2008, 02:04 AM // 02:04   #78
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lol FA isn't PVP hahahah see this proves noobs do exist.
This doesn't prove noobs do exist, all it does is expose people like you, who have no idea what they're talking about, but think they have a solid enough argument to sprout garbage as though it is truth.

Go back to failing somewhere else.
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Old Nov 16, 2008, 02:06 AM // 02:06   #79
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Originally Posted by Red Sonya View Post
lol FA isn't PVP hahahah see this proves noobs do exist.
If you could define pvp for us, we could finally settle this age old argument.
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Old Nov 16, 2008, 03:50 AM // 03:50   #80
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Well technically fort aspenwood is PvP (player vs player) since all skills get changed into PvP version and you can't use PvE skills in these missions. I don't know other definitions of PvP though.
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